Author Topic: Layer shader doesn't convert content + Light Instances doesn't work in Light Mix  (Read 3325 times)

2018-11-01, 12:03:59

krysc4d

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Hi guys, just one thing which is quite crucial for my workflow. Function convert scene doesn't work with material's layer shader properly. Final output is empty layer shader, is there any way to fix it? Moreover it would be really good to have tick box for conversion all lights/area lights to corona light with all properties inside.

Also, I notice the instances of corona lights with/without cloner doesn't work in LightMix. Maybe i am doing something wrong but I think it is still a bug.

2018-11-01, 12:18:08
Reply #1

Beanzvision

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Hi, thanks for the heads up, we will look into both cases. In regards to the LightMix, instances will need to be added manually at the moment. This will no doubt change in the near future.
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2018-11-01, 12:40:53
Reply #2

krysc4d

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Now I see, works perfect. But I just notice a crash while I was playing around with LightMix and rerendering interactive. Please see attached

2018-11-01, 12:47:49
Reply #3

houska

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Hi krysc4d!

Could you please try playing around and find a reliable way to crash C4D Using the lightmix? It would help us solve the problem quickly if you did that. Thank you!

2018-11-01, 13:06:27
Reply #4

krysc4d

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Hi Houska, I will do my best to crash c4d again. Unfortunately right now doesn't want to crash at all! :)

Speaking about Lightmix and instances. I added manualy lights from my light unit to lightmix and it is working fine, but as soon as I've added whole unit to cloner, Light mix doesn't working even for firs instance, is there any clue for that?

Many thanks!

2018-11-01, 13:09:40
Reply #5

krysc4d

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I found the clue, you don't need to add even each instance separately, you can literally add cloner into Lightmix with all objects! This is nice.

2018-11-01, 13:31:36
Reply #6

Beanzvision

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Also, confirming your layer convert issue ;)
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2018-11-01, 14:11:20
Reply #7

krysc4d

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Here is simple example. Please see attached.

2018-11-01, 15:25:18
Reply #8

Beanzvision

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All good, I was able to reproduce it. But thanks :)
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