Hey guys,
I´ve a problem using materials in C4D in the right way. I want to use different shaders within a material. Most of the time I create those shaders in Substance Painter (e.g. metallic shader, AO, normal, roughness, ...)
What I don´t understand is, where do I have to attach those shaders in the material? I mean, yes I get it with normal shaders being attached to the bump channel. But where do I have to attach all the other shaders?
Thats really frustrating to not achieve the same result like the previewed texture inside SP.
Any ideas someone?
Thanks alot!
B