Author Topic: Material Slots  (Read 2107 times)

2018-10-24, 20:07:54

reublack

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Hey guys,

I´ve a problem using materials in C4D in the right way. I want to use different shaders within a material. Most of the time I create those shaders in Substance Painter (e.g. metallic shader, AO, normal, roughness, ...)
What I don´t understand is, where do I have to attach those shaders in the material? I mean, yes I get it with normal shaders being attached to the bump channel. But where do I have to attach all the other shaders?
Thats really frustrating to not achieve the same result like the previewed texture inside SP.
Any ideas someone?

Thanks alot!

B

2018-10-25, 10:09:53
Reply #1

romullus

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  • Let's move this topic, shall we?
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Maybe you can gather some knowledge by reading this topic: https://forum.corona-renderer.com/index.php?topic=21883.0
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-10-25, 11:33:28
Reply #2

reublack

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Thanks alot!