Author Topic: Pattern  (Read 2724 times)

2018-10-23, 09:55:16

gpz

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Hi
i have to model a public place.
I have to model/texture these kind of floor. What is for you the best way to obtain this?
Texture?
Model?
Plugins like....??

Thanks
GpZ

2018-10-23, 10:56:26
Reply #1

SHORT CUTS

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    • SHORT CUTS
Both should work deping on how close you are. If you are very close i would model it, if the cam is further away a texture might be just fine.

2018-10-23, 16:40:46
Reply #2

sprayer

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Spline cut, http://www.splinedynamics.com/spline-combiner/
extrude and apply different displace material

2018-10-23, 17:21:09
Reply #3

mferster

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It doesn't really look like it follows a consistent pattern so you could use the topology dialog to simulate it.


create a plane or surface with square sized segments > edit poly

Modelling ribbon > polygon modeling dropdown menu > Generate topology

Click on the second pattern for tiles.

Then you can use a detach faces script to separate.

2018-10-23, 22:34:18
Reply #4

gpz

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It doesn't really look like it follows a consistent pattern so you could use the topology dialog to simulate it.


create a plane or surface with square sized segments > edit poly

Modelling ribbon > polygon modeling dropdown menu > Generate topology

Click on the second pattern for tiles.

Then you can use a detach faces script to separate.
Great!!!!
I going to try very soon.
thanks a lto

2018-10-24, 10:01:06
Reply #5

Monkeybrother

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It doesn't really look like it follows a consistent pattern so you could use the topology dialog to simulate it.


create a plane or surface with square sized segments > edit poly

Modelling ribbon > polygon modeling dropdown menu > Generate topology

Click on the second pattern for tiles.

Then you can use a detach faces script to separate.


I had no idea this was there, I could have used that a number of times in the past. Thanks.