Author Topic: Improved CoronaVolume & CVolumeGrid  (Read 2845 times)

2018-10-14, 22:12:43

JoachimArt

  • Active Users
  • **
  • Posts: 233
    • View Profile
    • JoachimArt
I know I have mentioned this in other threads, because I thought it was a bug.
But now that I know its a limitation I would LOVE if this were on the list of improvements/features for the near future.

1. Being able to intersect different CoronaVolumes freely without artifacts and render errors. If you have two Corona volume objects and mix them together it should ideally just become more dense, right now it's uncertain what will happen, if you will see the bounding box edges or the mixed area becomes less dense or more. Its very unpredictable.

2. Being able to move cameras through CoronaVolumes and VolumeGrids without any issues.

Especially when doing animation and also to improve the artistic freedom when composing images (f.e : if you have a foggy room and want some extra dust in some few places or fly through clouds or whatever, this is a limitation that put a damper to the possibilities).

2018-10-15, 13:36:50
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13777
  • Marcin
    • View Profile
We are aware of these limitations (plus some more), and we will fix them as soon as possible. Unfortunately, it is not as simple as it sounds, and our developers always have a lot of work with other issues/features, so it will take some time.

For the current list of known issues and limitations with volumetrics, see:
https://coronarenderer.freshdesk.com/support/solutions/articles/12000040687

Here is also a list of various known issues and limitations in Corona in general:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-10-15, 13:47:25
Reply #2

JoachimArt

  • Active Users
  • **
  • Posts: 233
    • View Profile
    • JoachimArt
We are aware of these limitations (plus some more), and we will fix them as soon as possible. Unfortunately, it is not as simple as it sounds, and our developers always have a lot of work with other issues/features, so it will take some time.

For the current list of known issues and limitations with volumetrics, see:
https://coronarenderer.freshdesk.com/support/solutions/articles/12000040687

Here is also a list of various known issues and limitations in Corona in general:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180

Thanks, I understand they aren't easy to fix. But I just wanted to cast in my vote on this. And I think it's an important feature because of three reasons: 1. Corona has the kinds of "it just works" reputation and overall experience, and in that regard it's a bit disappointing when such a fundamental feature needs workarounds and doesn't work as you'd expect. 2. CoronaVolume is awesome and can be used in SO many different scenarious. 3. And if it actually worked flawlessly it would give artists an amazing artistic freedom - expecially in a non physically realistic way....and Corona is increasingly being used for more than just Architectural visualizations.

2018-10-30, 20:15:07
Reply #3

JoachimArt

  • Active Users
  • **
  • Posts: 233
    • View Profile
    • JoachimArt
I just noticed that you added fixing volume materials and volume grids to the Trello Roadmap. You guys are my heroes! Thank you for listening and planning to do this - this made my day! :)

PS! I just finished a project last week where camera and objects are flying through around 50 volume grid clouds, you can imagine what kind of tedious and boring work it was making sure neither the camera or any of the clouds ever collided :D

2019-01-13, 22:30:22
Reply #4

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
first is done, second is logged elsewhere
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-01-14, 09:09:47
Reply #5

pokoy

  • Active Users
  • **
  • Posts: 1991
    • View Profile
Many thanks for fixing this, much appreciated!

2019-01-16, 17:53:58
Reply #6

JoachimArt

  • Active Users
  • **
  • Posts: 233
    • View Profile
    • JoachimArt
Yes, many thanks for fixing this! I cant wait to play with it :)