Author Topic: first render  (Read 5668 times)

2013-12-07, 17:52:06

davide p

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Hi to everyone, this is my first post here and also the first time i try to use this beautiful engine!! Hope you like it, C&C are Always welcome. Ciao
« Last Edit: 2013-12-07, 18:51:00 by davide p »

2013-12-07, 21:22:09
Reply #1

racoonart

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Nice looking rendering but the images on the right are very disturbing O_o  Who on earth would do such a thing...
Any sufficiently advanced bug is indistinguishable from a feature.

2013-12-08, 21:19:34
Reply #2

davide p

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Nice looking rendering but the images on the right are very disturbing O_o  Who on earth would do such a thing...

Hi deadclown, the 2 pictures comes from the German photographer Martin Schoeller , I don't like either but art is art.... Thanks also for your great Script!! It helps me a lot!! Bye

2013-12-08, 22:43:42
Reply #3

Ondra

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I don't like either but art is art....

Thats actually quite good definition of modern art ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-12-09, 16:43:07
Reply #4

l.croxton

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Nice render. 2 things I would do.

1 Displace the brick texture.

2. Darken the books etc that are right at the front. To me they look a bit too light.

Lighting for the rest looks spot on!

2013-12-09, 22:39:08
Reply #5

klipanos

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Nice render!!!
I like the brick wall.... what settings did you use??
The overall feeling is very good!!!!

2013-12-11, 00:12:11
Reply #6

davide p

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Nice render. 2 things I would do.

1 Displace the brick texture.

2. Darken the books etc that are right at the front. To me they look a bit too light.

Lighting for the rest looks spot on!
hi croxton, the brick wall has a displacement, probably I could increase it a bit , about the book they look quiete good to me, thanks

2013-12-11, 00:16:45
Reply #7

davide p

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Nice render!!!
I like the brick wall.... what settings did you use??
The overall feeling is very good!!!!
hi kilapanos, thanks for your comment, I just put a black. & white map on a displace slot with 0,5 value... That's it....