Photon mapping, like in old V-Ray school method (IM+PM or QMC+PM before LC appeared on VRay) traces rays from the light source inside the scene.
It means that you can calculate the PM only one time and you can move the camera where you want, without to calculate again the PM. PM is view independent.
But it's complicated to setup and slow (you must to set, for each light, how much photons you want to shoot) and it's very slow with high settings.
LC or UHD has replaced the PM. They are view dependent and rays are fired from camera to the scene, it's faster than PM and it has less problems, especially near the corners.
Both are splotchy , but UHD much less splotchy than PM. Now, nobody use PM.
IM has nothing to do with PM pr LM. IM is another story.