Author Topic: Motion blur problems  (Read 6779 times)

2018-09-13, 16:19:21

Jpjapers

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I have an object moving 300mm from still in 2 frames and for whatever reason motion blur does absolutely nothing even at 1/1 shutter speed.
Any ideas whats going on? Its the water. I have it set up as a thin glass material.

2018-09-13, 16:37:29
Reply #1

pokoy

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Corona doesn't support motion blur with changing topology afaik, if vertex number and order is changing between the 2 frames then that's the reason probably.

2018-09-13, 16:39:37
Reply #2

Jpjapers

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Corona doesn't support motion blur with changing topology afaik, if vertex number and order is changing between the 2 frames then that's the reason probably.

Nope im literally moving the entire object its not animated in the sense of a liquid sim.

2018-09-13, 17:00:06
Reply #3

romullus

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Make sure that your animation starts at least one frame before you render and stops at least one frame after. So if you render at frame 0, animation should start at -1 and end at 1 frames.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-09-13, 17:01:57
Reply #4

Jpjapers

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Make sure that your animation starts at least one frame before you render and stops at least one frame after. So if you render at frame 0, animation should start at -1 and end at 1 frames.

Im rendering frame 2 and the motion starts at frame 0

2018-09-13, 17:14:54
Reply #5

romullus

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Did you turn on motion blur for both camera and geometry? Did you check if it works on other objects?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-09-13, 17:17:42
Reply #6

Jpjapers

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Did you turn on motion blur for both camera and geometry? Did you check if it works on other objects?

Just for geometry as the camera isnt moving. I havent checked on other objects good idea!

2018-09-13, 21:51:07
Reply #7

Njen

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Just a note, when I am using a Max physical camera, the motion blur checkbox in the render settings does nothing. I have to make sure the motion blur check is turned on explicitly on the camera, then it works fine.

2018-09-13, 23:37:49
Reply #8

Jpjapers

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Just a note, when I am using a Max physical camera, the motion blur checkbox in the render settings does nothing. I have to make sure the motion blur check is turned on explicitly on the camera, then it works fine.

Im using a corona camera and i have it checked :/

2018-09-14, 10:56:16
Reply #9

pokoy

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Is this a pflow object? I'm not sure but I think you have to enable object mblur in the pflow event... it was the case for other renderers, not sure how Corona handles that.

2018-09-14, 12:36:30
Reply #10

Jpjapers

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Is this a pflow object? I'm not sure but I think you have to enable object mblur in the pflow event... it was the case for other renderers, not sure how Corona handles that.

Nope its geometry. Standard editable poly.

2018-09-14, 17:16:58
Reply #11

maru

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Can you share the scene with us? https://corona-renderer.com/upload
Marcin Miodek | chaos-corona.com
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2018-09-14, 22:15:24
Reply #12

Jpjapers

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Can you share the scene with us? https://corona-renderer.com/upload

Itll be next week but sure

2018-09-17, 15:59:54
Reply #13

maru

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Ok, let us know when it's there.
Marcin Miodek | chaos-corona.com
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2018-09-18, 10:27:15
Reply #14

Jpjapers

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Ok, let us know when it's there.
Am i ok to delete the rest of the geometry in the file?
They are engineering cad models for manufacture and are insanely heavy and they crank up the filesize to a few gb