Author Topic: Texture manager  (Read 2398 times)

2018-09-06, 09:21:04

koubankeo

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Dragging the texture into the node system is ok. This texture is included in the Texture manager. When I create a shader filter and link the texture, it is still in the texture manager. OK. When I change the shader filter parameters, texture in the texture manager is missing? I don't know if this is a bug?
Many thanks

2018-09-06, 12:19:30
Reply #1

Beanzvision

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Dragging the texture into the node system is ok. This texture is included in the Texture manager. When I create a shader filter and link the texture, it is still in the texture manager. OK. When I change the shader filter parameters, texture in the texture manager is missing? I don't know if this is a bug?
Many thanks
Hi, can you send us a sample scene of the problem you are facing to our private uploader? The link is in my signature below. Thanks,
Bengamin Jerrems:
Portfolio l Click me!

2018-09-06, 13:36:34
Reply #2

koubankeo

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I sent a video-1536233745_2018-09-06-13-25-09.flv. Thanks

2018-09-06, 13:50:32
Reply #3

Ales

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Hi,
thanks for video, this is partially caused by our current implementation of shared shader that is what's actually used when one shader is connected to multiple materials/shaders (which happened when you briefly connected bitmap to filter before attaching filter to material). We are currently working on shared shader improvements that should fix this issue.

2018-09-06, 16:54:00
Reply #4

koubankeo

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super :) thanks!