I've come across a scenario that I'm having trouble working with. I have a number of lamps in a scene, and to help speed up the render, instead of using the actual complex filament geometry to light the scene, I am using a simple corona light. So I apply a CoronaLightMtl to the filament geo and turn off 'Emit Light', so it shows up in the beauty but doesn't cast light. All of this looks good in the beauty pass.
However, when setting up my LightSelect AOV's, it appears that a non-emitting light material will only show up in the 'Rest (unassigned)' set. There is no way for me to properly build an exact beauty pass using all of the light select AOV's if I have non-emitting light materials.
I understand the technical reasons why a non-emitting light material should not appear in a ligh select AOV, however there still needs to be a solution to the problem of not being able to recreate the beauty pass from only using light select AOV's.
Or am I missing something?