Hey guys,
I've tried to search for an answer here but there were so many threads about gamma settings I wouldn't have time to go through all of them.. If it was already discussed, please point me to the right direction..)
What I am curious about is whether I can use CoronaColorCorrect map to adjust gamma input for bump/displacement maps and get exact results .. (normal maps have this add gamma input checker)
I've become quite keen on drag&drop of bitmaps - much faster mostly when there is numerous maps for single material - but by doing this I can't get to gamma override settings which usually comes when selecting a bitmap by default - meaning all bitmaps load with 2.2 gamma from settings (I guess).
Is it somehow possible to change gamma input for a bitmap while it is already loaded in 3dsmax editor?
For example by using CoronaColorCorrect map - let's say I load map with gamma 1.0 and then change the gamma in the map settings to 0.455 - would it be the same as loading bitmap with 2.2?
And therefore if I drag&drop bitmap with auto 2.2 gamma and use CoronaColorCorrect with gamma value of 2.2 - would it behave as a bitmap was loaded with gamma 1.0?
Just a thought if I can overcome this bothering loading and browsing for a correct bitmap in max editor - which is quite laggy when scene is heavy..
Thank you for your opinions! If there is any other way how to do this - change gamma for drag&drop bitmaps - I'd be thankful to know more :)
Anyway, Good luck with your projects,
Cheers, David