Author Topic: Where to put maps when building materials  (Read 6840 times)

2018-08-22, 02:10:37

naturalstate

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I know a lot of this is explained in the guides, but some of the maps aren't mentioned. I bought a model from turbosquid. It came with maps for vray. So I'm trying to build it in Corona.

It came with these maps. The ones with question marks I'm not sure where to put.
AO: not necessary in Corona, correct?
BaseColor: ?
Diffuse: put this in Diffuse as bitmap
Glossiness: put this Refl Glossiness
Metallic: ?
Normla: put in bump map as a normal map
Refraction: put in refraction
Roughness: ?
Specular: ?

Can anyone help advise

2018-08-22, 15:08:34
Reply #1

Nekrobul

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I know a lot of this is explained in the guides, but some of the maps aren't mentioned. I bought a model from turbosquid. It came with maps for vray. So I'm trying to build it in Corona.

It came with these maps. The ones with question marks I'm not sure where to put.
AO: not necessary in Corona, correct?
BaseColor: ?
Diffuse: put this in Diffuse as bitmap
Glossiness: put this Refl Glossiness
Metallic: ?
Normla: put in bump map as a normal map
Refraction: put in refraction
Roughness: ?
Specular: ?

Can anyone help advise

The once i marked as bold should not be used.

Base collor can be used as alternate for difuse

AO can be used as AOmask.
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2018-08-22, 18:10:22
Reply #2

naturalstate

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Thanks,
so to use the AOmask. Do you create a blend material. Put main material in slot one and then the AO mask in mask? And use the AO bitmap as occluded color map?

2018-08-22, 21:09:09
Reply #3

Nekrobul

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https://www.blackbellstudio.com/
https://www.behance.net/blackbell3d
CEO at "Blackbell Studio"