Author Topic: [solved] Corona + 3DS Max: How to save Render to Texture images?  (Read 2751 times)

2018-08-13, 16:52:27

Kaedechtu

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Hi,

I'm trying to use Render to Texture in 3DS Max to bake the lighting onto objects in my scene. Everything's working fine, except it doesn't save the images into the folder. I've tested with all the same settings using Scanline Renderer and those save out perfectly.

I've tried searching around for a solution to no avail, is this a known issue and what can I do to correct it?

Any help is appreciated,
Thanks
« Last Edit: 2018-08-14, 15:59:34 by Kaedechtu »

2018-08-14, 10:40:23
Reply #1

Frood

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Which version do you use? There has been a bug in Corona versions < 2 (Fixed in v2 / DB2018-04-26): No bake images were saved if "Elements Active" was not ticked in the "Render Elements" tab.


Good Luck



Never underestimate the power of a well placed level one spell.

2018-08-14, 15:59:03
Reply #2

Kaedechtu

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Apologies, I've figured out my issue! When I was selecting the render elements I was selecting the basic 3DS Max Elements instead of scrolling down and applying Corona's own elements

Thanks for the help anyway!