Author Topic: Dabarti Texture baking for corona  (Read 2165 times)

2018-08-08, 10:37:38

phunter

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Hi,

I have seen this script for vray which bakes down your textures to a single map made by Dabarti. Really useful for optimisation and getting a more streamline pipeline into UE4.
I wondered if anyone has seen the exact same script for corona?
If I was good enough at maxscript I would try to modify this one:)  Can anyone help?

https://dabarti.com/vfx/tag/texture-baking/


2018-08-08, 10:56:58
Reply #1

romullus

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You can bake maps with 3ds max's native tools as well, although not as conveniently as with aforementioned script, slate material editor has built in feature - render map. It won't bake geometry depending maps like AO and won't help to simplify blended/layered materials, but for basic needs it's quite ok.
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2018-08-15, 15:39:54
Reply #2

Jpjapers

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Hi,

I have seen this script for vray which bakes down your textures to a single map made by Dabarti. Really useful for optimisation and getting a more streamline pipeline into UE4.
I wondered if anyone has seen the exact same script for corona?
If I was good enough at maxscript I would try to modify this one:)  Can anyone help?

https://dabarti.com/vfx/tag/texture-baking/

Certainly looks like if the corona material has the same controls exposed via maxscript this could very easily be adapted.