Author Topic: Deadline Tile Rendering Element Errors  (Read 1170 times)

2018-08-06, 10:28:54

squeakybadger

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Hi,

We've been seeing the attached when using Deadline to split the render up into tiles - the bloom/glare pass doesn't render correctly and looks like it is limited to the tile render space, rather than part of the full image.

Also noticed that Corona saved out an interactive bloom/glare pass itself with the render, and that was fine.

Tested on Corona 1 and Deadline 9 and Deadline 2 with the newest sp for Deadline10.

Any ideas?

Thanks

2018-08-07, 16:27:50
Reply #1

maru

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I am afraid this is expected. The image has to be stitched first, and only then bloom and glare should be applied, not the other way round. The same goes for denoising.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us