Hi chaps,
Testing CoronaOutput to try to stop maps from being affected by tone mapping.
It seems that in order to get a map (say a background plate photo) to be totally unaffected by VFB tone mapping you can only really achieve this when using this inside an override slot such as Direct visibility override. If you use this on a map which is on an object in the scene, for example a large sphere or cylinder, it doesn't appear to work fully - it does ignore certain things like major exposure changes but not important things like WB etc.
Is this a bug or a limitation, and is there any workaround? We're loading some manually-mapped cylinders into view files to be used as reflection drivers, so unfortuantely they can't easily be used in override slots. Having this functionality work on in-scene objects would be extremely beneficial...
Thanks,