Author Topic: bicycle stand  (Read 1955 times)

2013-12-01, 17:58:24

skinny_santa

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this was some random model in my friends library . bicycles were pretty high res so spend some time to optimize them . i am not a good modeler so well didnt worked very well .

lighting . hdri map

materials - just shaders on cyles . on the wall there is mix material with normal concrete mixed with dirt texture and a color correction node for that brown look
upper glass was simple regular glass
lower green glass has a low glossy value

render time - well after 16 mins ( 55 passes ) it was fine but there was  little grainy so i let it run 100 passes ( total 26 mins )
pt + hd
pt - 8 samples
HD cache - 1500 samples
max record - 6000

system - i5 2500k
6870
8 gb
using corona before it was cool :3

2013-12-01, 19:56:57
Reply #1

maru

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-crazy camera angle
-bad bike shaders
-bad texturing (for example the mirrored texture in the upper corner)

Sorry but that's my opinion if this is not a WIP.

2013-12-01, 20:57:30
Reply #2

Sportler

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I have to agree with Maru I'm afraid.

2013-12-02, 17:53:09
Reply #3

skinny_santa

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thank you for your reply maru . oh no need for sorry i need critics coz i am learning this will help me .
can you specify or give me some suggestions how to improve ?
any comments on light ?
using corona before it was cool :3