Author Topic: One way mirror  (Read 3408 times)

2018-07-16, 12:53:26

daveclive

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Hi all,

I'm trying to create a one way mirror for an exhibiton stand.

I have modelled a booth with 3 doors. The outside will be the side you can see into the booth but once inside you cannot see outside exactly like a one way mirror in police stations.

Any idea on how to achieve this effect, would it be as simple as doing polygon selections and applying certain materials or would it be a custom material created?

2018-07-16, 13:18:57
Reply #1

FrostKiwi

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You can always use the Rayswitcher material to fake that effect to the extent you want it artistically.

Doing it like in reallife:
In reality a one way mirror is a semi transparent and reflective surface, where one side of the room is dark and the other bright.
You can look from the dark room to the bright, since a part of the light passes through the glass and there is nothing to reflect in the dark room.
Vice versa the bright room has lot's of light to reflect but the dark room has none to pass through.
So making a window 90% reflective is already enough if you want it to be like in the real world.

A normal window is almost a one way mirror already. During the day you can easily look outside you room, but it's hard to look inside a window during the day, since the outside reflects so much.
Vice versa during the evening you can look inside every house, but looking outside from the house is dificult, since all the lights inside reflect on the window so much. If you would raise the reflectivity (by incresing the Fresnel IOR) any window would become a one way mirror.
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2018-07-16, 13:23:15
Reply #2

maru

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I also think you can do it like in real life - glass material with high Fresnel ior - then the room with bright interior will be visible from the room with dark interior.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-07-16, 13:32:32
Reply #3

FrostKiwi

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Here a quick demo:
I used the Glass mirror preset from corona library and just lowered the Fresnel IOR from 50 to 15.
Higher IOR -> Less visible from inside -> more reflective from outside
Lower IOR -> More reflective from outside -> less visible from inside
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2018-07-16, 13:44:29
Reply #4

daveclive

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Thanks all,

appreciate the help and quick response

2018-07-16, 16:45:18
Reply #5

Beanzvision

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Are we talking Max or C4D?
Bengamin Jerrems l chaos-corona.com
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