Author Topic: Disney Releases Production Assets for R&D and Education  (Read 16699 times)

2018-07-06, 03:16:46
Reply #15

Njen

  • Active Users
  • **
  • Posts: 557
    • View Profile
    • Cyan Eyed
I know this is cheating in that it's not an 'all in one' solution, but I imagine we could get close to the Disney result by rendering the cloud twice. One with the Corona volume material, and one with a PBR type material and mix the two in comp with a faint fresnel mask.

As Ondra said, "clouds are super difficult to render".
So, we will need some sort of optimized CoronaCloudMtl =)
It would be amazing to export Clouds layer in VDB format from Terragen and render it in Corona (^__^)

As a user of both Terragen and Corona, I find this wishlist item enticing.

2018-07-06, 09:21:37
Reply #16

Frood

  • Active Users
  • **
  • Posts: 2002
    • View Profile
    • Rakete GmbH
Yes, it's not very complicated =)

As Ondra said, "clouds are super difficult to render".


Well, at least I did not expect that much tweaking. Nice result Francesco! At least my cloud does not look like dirty snow anymore :)


Good Luck



Never underestimate the power of a well placed level one spell.


2018-07-06, 11:12:23
Reply #18

cecofuli

  • Active Users
  • **
  • Posts: 1578
    • View Profile
    • www.francescolegrenzi.com
I've download the island-basepackage-v1.tgz. It' 40GB
Inside, there are a lo of json file: how can I import in 3ds Max?

2018-07-08, 15:59:02
Reply #19

pokoy

  • Active Users
  • **
  • Posts: 1983
    • View Profile
So I let the render run in full res for 2 days, I realized that for the former test I've used the quarter res of the vdb file which didn't produce that much detail of course.
Result is attached, doing another one with less density as I feel it could still be less dense.

2018-07-08, 16:17:32
Reply #20

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9253
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I guess matrix is still far far away...
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2018-07-08, 16:26:17
Reply #21

pokoy

  • Active Users
  • **
  • Posts: 1983
    • View Profile
I guess matrix is still far far away...

Not if you ask Nvidia :D for them it's always 'next year'

2018-07-09, 18:43:55
Reply #22

steyin

  • Active Users
  • **
  • Posts: 375
  • BALLS
    • View Profile
    • Instagram Page
I guess matrix is still far far away...

The more advancements I see in 3D/rendering every year the more I think how possible it is we could be living in a simulation. Especially the Nvidia stuff as Pokoy mentioned.

2018-07-10, 16:35:56
Reply #23

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
That extra detail in shadow area of the Disney render feels to me to be some sort of fresnel/reflection effect. I mean clouds are water vapour, and water is reflective. As mentioned before, this is probably built into Disney's awesome volume shader.

They have some tech we do not have yet :


2018-07-10, 17:29:54
Reply #24

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13655
  • Marcin
    • View Profile
woah, that's amazing, they basically have lightmix for clouds... cloudmix!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-07-10, 17:56:13
Reply #25

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
Yes that's insane ! I've read/or seen somewhere that corona team is exploring the AI side recently 😀
AI seems to push the bundaries further, years after years!

2018-07-11, 15:01:08
Reply #26

cecofuli

  • Active Users
  • **
  • Posts: 1578
    • View Profile
    • www.francescolegrenzi.com
Jesus... I'm shocked! O_O It's so cool! It looks similar, as a concept, do IA Denoise Nvidia

2018-07-11, 20:11:25
Reply #27

burnin

  • Active Users
  • **
  • Posts: 1642
    • View Profile