Author Topic: Bump maps on refractive materials dont render on back side.  (Read 2428 times)

2018-06-27, 09:07:55

Jpjapers

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If i apply a bump map to glass on a single face and look at it from the back the bump doesnt render if refraction is enabled and not 'Thin'

Scene and images attached
« Last Edit: 2018-06-27, 09:12:27 by jpjapers »

2018-06-27, 11:45:08
Reply #1

Dung (Ivan)

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Hi jpjapers,

we've been able to reproduce this. We'll see what we can do about it :) I'll let you know the moment some new information is available.

Thank you for reporting this.

2018-06-27, 15:17:06
Reply #2

Jpjapers

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Hi jpjapers,

we've been able to reproduce this. We'll see what we can do about it :) I'll let you know the moment some new information is available.

Thank you for reporting this.

Cool thanks :) Are you a new team member?

2018-06-27, 15:29:03
Reply #3

TomG

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He's new-ish :) He's in the Company News (https://corona-renderer.com/blog/corona-renderer-2-for-3ds-max-released/) welcoming all the new coronauts to the team, "Ivan: QA specialist (better make sure you write good bug reports)" ;)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2018-06-27, 15:31:48
Reply #4

Jpjapers

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He's new-ish :) He's in the Company News (https://corona-renderer.com/blog/corona-renderer-2-for-3ds-max-released/) welcoming all the new coronauts to the team, "Ivan: QA specialist (better make sure you write good bug reports)" ;)

Keen haha

2018-06-28, 11:31:03
Reply #5

maru

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Workaround - use the multimap to texture different material IDs with different maps.
I do not however see any reason why this should not work with multi/sub-object material, so I would consider it a bug.
Additionally, the refraction gets all messed up when using multi/sub-object material, but I think this is a known "light transport" issue.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-06-28, 12:41:36
Reply #6

Jpjapers

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Workaround - use the multimap to texture different material IDs with different maps.
I do not however see any reason why this should not work with multi/sub-object material, so I would consider it a bug.
Additionally, the refraction gets all messed up when using multi/sub-object material, but I think this is a known "light transport" issue.

For now i just rotated the second pane of glass to face inward so i still see the bump :)