Has anybody noticed anything strange happening to textures when using low glossiness values?
Using Corona 3 RC4 I can render anything with values of 0.65 glossiness and above and textures look as they should. If I drop this down to 0.55 it completely destroys my texture and stops the light from appearing on the surface of objects - very strange.
This is nothing to do with how the reflections look, it's about what it is doing to the light hitting a surface and the diffuse textures becoming extremely distorted/destroyed.
I haven't got anything to show just yet as I never saved the file I first noticed the issue in, but I will provide something soon, anyone having a similar issue?