unfortunately for me, then I do not see any point in real-time denoising filter, which greatly slows the process of fine-tuning shaders and materials in IR.
Because of this, it is almost impossible to quickly see the changes in material and bump mapping during turning in IR, that can see faster without using any denoise.
Especially in dielectric materials-- metals,glasses and etc.
and if it can be used only in IR mode and not for faster final result, then why is that thing necessary at all:)) Only as option "as in Vray" ?:)