Author Topic: Problems with creating of matte aluminium.  (Read 2402 times)

2018-06-23, 10:04:08

3dkid14

  • Active Users
  • **
  • Posts: 7
    • View Profile
    • portfolio
Hi! I'm trying to create a matte aluminium material with no luck.

Here are examples of what I'm trying to achive:





And here is what I got so far:



This is material settings:

I use standard noise in bump slot with a very small size and default settings.
I also use same noise map with an output for reflection glossiness control.

Any suggestions how to achive that look like on reference images ? :)

Thanks!

2018-06-23, 12:11:09
Reply #1

sprayer

  • Active Users
  • **
  • Posts: 803
    • View Profile

2018-06-23, 12:44:24
Reply #2

Beanzvision

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 3882
  • Bengamin
    • View Profile
    • Cormats
Thought I'd give this a shot too. I started with Chrome Satin Clean found in our material library, plugged in some noise (tiling 80.0) to the refl/gloss and bump slot. Pretty basic.
Bengamin Jerrems:
Portfolio l Click me!

2018-06-23, 16:13:38
Reply #3

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9281
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I would try to set tiling to 1 and decrease noise size instead - that should help to get rid of that quite prominent striping effect.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2018-06-23, 17:39:54
Reply #4

Beanzvision

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 3882
  • Bengamin
    • View Profile
    • Cormats
I would try to set tiling to 1 and decrease noise size instead - that should help to get rid of that quite prominent striping effect.
Thanks for the pickup, still migrating from c4d ;) That did the trick, tiling to 1 and noise to .001.
Bengamin Jerrems:
Portfolio l Click me!

2018-06-23, 22:55:58
Reply #5

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9281
  • Let's move this topic, shall we?
    • View Profile
    • My Models
From C4D to 3ds Max? Usually people moves in opposite direction :]

The material looks much better now!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2018-06-24, 10:22:44
Reply #6

Beanzvision

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 3882
  • Bengamin
    • View Profile
    • Cormats
Migrating was a bad choice of words, Just adding Max to my tool set ;)
Bengamin Jerrems:
Portfolio l Click me!

2018-06-28, 11:40:22
Reply #7

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13741
  • Marcin
    • View Profile
The reference images have some very tricky light setups - this might be the hardest part to reproduce.
The material looks pretty basic - I would try with just a noise map in the bump slot (with the right pattern), and right amount of glossiness.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us