Author Topic: Cant render lights correctly  (Read 1337 times)

2018-06-21, 15:41:51

Will

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Hello everybody!

I am trying to use a spotlight (coronalight) as my main light source, as you can see in my screenshot, the scene is rendering much more illuminated than what i am trying to achieve... I tried to change some options but i could not make it work...

Something is not right, even if I dim the light, or just illuminate a very small portion of the object, it renders the scene with a lot of lights...

Can anyone give me some tips? I would really appreciate...

Thanks in advance!

2018-06-21, 15:45:34
Reply #1

sprayer

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Looks like you choose color for the light whole scene http://imagizer.imageshack.com/img921/8370/0UnLlS.jpg
you can set to black here

2018-06-23, 15:56:40
Reply #2

Will

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Oh my, I saw this option a lot of times but never touched it! Did not know the effects of it..

It worked now, it renders black what was supposed to be black.. Thank you very much for the tip, and sorry for the very "fool" question lol..

Again, thank you very much!

2018-06-23, 16:07:08
Reply #3

romullus

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  • Let's move this topic, shall we?
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It is ambient (enviroment) lighting. You can drag HDRI map there and it will give you IBL (image based lighting), also you can drag a CoronaSky map and it will give you procedural sky lighting or you can simply set any colour you want and it will give you uniform omnidirectional lighting. Setting it to black colour will efectively turn off enviroment lighting.
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