Author Topic: Corona Renderer 2 for 3ds Max (Release Candidate 2) is out now!  (Read 1174 times)

2018-06-08, 19:22:16


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Corona Renderer 2 for 3ds Max (Release Candidate 2) is out now!

Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location:

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing!

Here's just some of what has changed in RC 2 since RC 1:

- Martin Geupel’s (DeadClown here on Corona forum) Corona Converter script updated to version 1.42:
    - fixed errors in VraySSS2 material conversion with old vray versions
    - added support for VRayColor2Bump
    - added simple VrayBumpMtl conversion
    - fixed displacement checkbox in VraySSS2 Mtl
- Fixed LightMix not working properly with lights set as ShadowCatcher illuminators
- Fixed bug where text was getting truncated when Corona Error window was resized
- Fixed CoronaSun created from maxscript having no target
- Fixed crash when rounded edges + displacement + water level was used together
- Fixed 3ds Max not responding when multiscatter parameters are modified in IR
- Toolbar button “create camera from active perspective view” now automatically selects the newly created camera
- Material library data files (both new and for older versions) moved to servers with greater bandwidth, allowing for much faster downloads
- Fixed bug where CIE did not remain maximized after loading a new image
- Buttons in all Corona materials, maps and objects are now correctly grayed out when they are disabled
- Map buttons in LayeredMtl are no longer disabled/grayed out when the map usage is disabled by checkbox, to make it consistent with other Corona materials and maps
- Fixed bug when showing hidden object did not restart interactive rendering
- Fixed occasional freezes during render when Vector Map is used
- Fixed noise level sometimes rising when rendering with DR
- Fixed Proxy Exporter script altering normals of the original object

Please post all bug reports, questions, etc. on the main Daily builds version 2 thread at