As a note, a final render does not have the "focus processing on the area you have zoomed in on" like IR does (because this would be bad for a production render). Also, the way IR and production do things is also identical, other than that you can Force Pathtracing on for IR as an option (to remove the pre-processing time for the UHD cache). IR is only faster than production because it is a smaller resolution :) That benefit would be removed for a 4K render of course, if you could force IR to render to that size.
EDIT - oh the other difference is that IR does the "rough view in large blocks first" too, but that only affects the first few seconds of IR at most.