Here's how to get this, assuming you want abberation in reflections. In order to introduce some sort of deviation in R/G/B channels (or whatever colors you want) you need to split the reflection channel into separate components, use different values on e.g. bump, glossiness, reflection strength etc and compose them. Best done with a LayerMtl.
See image below, scene attached (max 2016). This is an extreme example with different glossiness values, for a less visible effect make the reflection glossiness values differ only a tiny bit, or use a separate bump that'll shift the reflections on each reflective material. If you want a white reflection on top, add another Mtl with white reflection on top and blend over the other layers to your liking.
Hope this helps.