Author Topic: Green/blue Render with Cubemap 360° camera  (Read 6904 times)

2018-06-04, 10:25:35

Furla

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Hi, anybody has this issue? If i put a cubemap camera in the scene, the render comes out green/blue (if i turn on bloom and glare it becomes white).
with the other cameras, and in interactive mode everything works properly.


2018-06-04, 10:43:34
Reply #1

TomG

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You say "with the other cameras" - how about with the same camera, but with cubemap turned off? I have never seen cubemap cause this, so I think something else about that camera could be doing it, but would need it checked by turning off cubemap and see what happens.

Also, which version of Corona are you using? Does it happen with other cameras when cubemap is enabled? Does it happen in other scenes or only this one? What happens if you use cubemap and stereo? (I've only ever used cubemap for stereo panos, so not sure if that would make a difference) Thanks!
Tom Grimes | chaos-corona.com
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2018-06-04, 10:44:11
Reply #2

TomG

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(hard to tell, but the color tint for this camera looks kind of blue-ish rather than white? May be optical illusion from the blue tint in the image and / or me being on my laptop today rather than a good monitor :) )
Tom Grimes | chaos-corona.com
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2018-06-04, 11:03:15
Reply #3

Furla

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Quote
  how about with the same camera, but with cubemap turned off?

Same camera with cubemap turned off works fine.

Quote
Also, which version of Corona are you using?

1.7 hotfix3. then i've updated to hotfix4 but it didn't solved the issue.

Quote
Does it happen with other cameras when cubemap is enabled? Does it happen in other scenes or only this one?

Yes, with other cameras and in other scenes, also in stereo mode activated

Quote
(hard to tell, but the color tint for this camera looks kind of blue-ish rather than white? May be optical illusion from the blue tint in the image and / or me being on my laptop today rather than a good monitor :) )

Yes, is Blue/Green. i said it turns white if i check cloom and glare.


I've tried also to Reset settings.
Some models are converted from Vray.



2018-06-04, 11:05:15
Reply #4

TomG

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For the color tint, I was referring to the actual Color Tint parameter in the camera :) It looks offwhite in the screen grab showing the camera settings.

Can you upload the scene via the private uploader? https://corona-renderer.com/upload (and paste the link to this forum thread to go along with the upload)
Tom Grimes | chaos-corona.com
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2018-06-04, 11:14:47
Reply #5

TomG

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What happens if you turn off Camera Clipping? What is the HDRI lighting in the scene?

BTW not been able to reproduce here, though currently I am using the daily build.
Tom Grimes | chaos-corona.com
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2018-06-04, 11:31:27
Reply #6

Furla

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Camera clipping on/off is the same.
No HDR, only white environment.

I'm sending you a copy with the uploader

2018-06-04, 11:44:05
Reply #7

Philip kelly

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Can I ask , why aren't you using the Coroma Camera with the Spherical Settings.
My Ignorance , but what's the difference?

Thank you

Phil
Custom Built PC, 4090, 128

2018-06-04, 11:47:15
Reply #8

Furla

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I used the cubemap because it seems to me that produces less distorced images. Now I'll give a try to the sherical settings.
but I would like to know why cubemap does not work :)

2018-06-04, 12:00:08
Reply #9

TomG

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Rolled back to 1.7.4 here and still no sign of this in the scenes I test with. Will have to wait to get your scene and have a look to see what's different about it :)
Tom Grimes | chaos-corona.com
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2018-06-04, 12:09:59
Reply #10

Furla

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Thanks, I've already sent the scene without texture. The archived scene is uploanding on dropbox because > 1.5 gb and i've slow connection.

2018-06-04, 12:16:06
Reply #11

Furla

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Anyway. Spherical cam works properly :)

2018-06-04, 12:18:30
Reply #12

TomG

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Interesting to know, ty! Will watch for it on dropbox. It is unusual, never heard a report like it before, so it will definitely need investigating to see why it is happening - then hopefully we can either recommend scene changes to fix it, or do necessary fixing if it turns out to be a bug.

Thanks!
   Tom
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2018-06-04, 12:32:18
Reply #13

Beanzvision

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Bloom and glare is only supported by the spherical cam.
Bengamin Jerrems:
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2018-06-04, 14:25:28
Reply #14

Furla

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Bloom and glare is only supported by the spherical cam.



?

I feel like the beetle: too heavy to fly, it flies only because it does not know :)