Some more info on this. After deleting that AO Shader, I had almost no crashes except when I did one thing... rotate one of the objects. I could move them, but if I rotated them, Corona would begin to recalculate, but before it finished pass one, crash. Only rotating an object. One new thing is I just got this warning, but no crash:
System is running low on RAM. You may experience excessive parsing times and/or crashes. You will probably have to simplify the scene.
4 GiB of physical RAM used by Cinema 4D
8 GiB of virtualized* RAM used by Cinema 4D
33.1 GiB of virtualized* RAM used by all running applications
32 GiB of physical RAM installed on system
47 GiB of virtualized* RAM provided by OS
* virtualized RAM means physical RAM + swap file on HDD/SSD
Corona RAM usage breakdown:
71.2 MiB beauty/multi-pass
Are there any setting I could change for better RAM optimization?