Author Topic: Can't realise how Shadow Catcher works in Corona Render with Alpha channel  (Read 6226 times)

2018-05-20, 04:43:15

Goha

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Hello. I am testing Corona and stuck with the Shadow Catcher Material... There is a scene, with an object (cylinder), two Corona Light sources and a disc with a Shadow Catcher Material for the next compositing in Photoshop (Alpha mode = For compositing). Why the disc with the shadow catcher is illuminated by light sources and because of this I can see the whole disc in the Alpha channel, not just the cylinder shadow? I tried to exclude the disc in the lights Excludes but it didn't help. What am I missed? There are screenshots with Shadow Catcher material and Alpha channel of the render.

2018-05-20, 09:24:16
Reply #1

Beanzvision

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Can you share your scene file?
Bengamin Jerrems:
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2018-05-20, 21:29:05
Reply #2

Goha

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2018-05-20, 23:58:19
Reply #3

Goha

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Looks like I should use Corona Sky as Environment for Shadow Catcher and with Corona Sun, then Alpha channel is fine but Shadow Catcher still catch Sun rays too if I set 90º Angle and I have hard shadows with the Sun. Still misunderstood the logic of Shadow Catcher material (it should not catch the lights at all — just shadows). :(
« Last Edit: 2018-05-21, 00:28:41 by Goha »

2018-05-21, 14:29:28
Reply #4

houska

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2018-05-21, 14:52:58
Reply #5

Goha

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Did you watch the Shadowcatcher tutorial?
Yeah, I did. There are not so many options to make a mistake. Looks like I forgot to hide an object which cast the huge shadow at shadow catcher. My bad, sorry.