Author Topic: Outdoor Scene Questions  (Read 8267 times)

2018-05-26, 21:08:20
Reply #15

BigAl3D

  • Active Users
  • **
  • Posts: 963
    • View Profile
I can’t build models like that. Usually from hum3d.com, squir.com. Cheaper than Turbosqud.con

2018-05-27, 17:03:05
Reply #16

Eddoron

  • Active Users
  • **
  • Posts: 552
  • Achieved Pedestrian
    • View Profile
The reason why I asked was that I don't do cars. Found it boring to create them and also in general.
However, recently, I decided to try new things when I'll pick up work again,  even cars...well, not proportionally correct ones. I want to exaggerate some things.
I've read some things and there was one thing that gave me nightmares.

I was just wondering if I'd rather go down the hassle of doing everything with nurbs (the cv-coons mesh seems very handy) or just go full on poly and not give a flying fuck about the reflection anomalies.

2018-05-27, 17:25:54
Reply #17

BigAl3D

  • Active Users
  • **
  • Posts: 963
    • View Profile
I hear you. I actually would love to build a nice car model, but the guys at Squir for example, who are experts in this area and make hundreds every year, put in 40 to 50 hours for a quality vehicle model. And they know what they're doing!

I can't make money with a deadline of 3 days to animate something. Just not practical in a normal pipeline when I'm doing all the After Effects work, mixing the audio, doing any animations. The $75 – $150 is well worth it for me.

By the way, that is a very interesting article on 3D modeling and reflections. Another reason to let an "expert" do it for me.

2018-05-31, 18:43:23
Reply #18

BigAl3D

  • Active Users
  • **
  • Posts: 963
    • View Profile
So a follow-up question to this topic. I have some footage we shot on a city street. I think I can use an HDRI that is a similar environment to get some lighting and reflections. I do NOT have an HDRI of of the actual location. Question is, how can I use the Shadow catcher and NOT use the Sky object (since it's a different shot and doesn't match shot I want to comp into) in the Environment slot? Make sense?




2018-05-31, 20:14:02
Reply #19

BigAl3D

  • Active Users
  • **
  • Posts: 963
    • View Profile
OK, so I think I figured it out. I set the Shadow Catcher to Backplate and applied my image/footage I want to add 3D to. I also have a horizontal plane for the shadows and a vertical one in the background. I dropped the Shadow Catcher material on both objects and that gives me the proper projection. I'll post some tests soon.