Hi Maru.
Done. File uploaded.
Just click render. The selected region won't clean up after 400 passes or so.
I am aware that I have 4 panels of glass in front of it. Still it seems strange that the noise won't go away in less passes.
So here is what I have found helps:
-set up the glass with rayswitch mtl like in my screenshot here
or
-lower reflection glossiness and refraction glossiness from 1,0 to 0,99
Both solutions are kind of strange, and it should not work like this.
I will forward the scene to the developers and we will see if we can optimize rendering in situations like this.
Thanks a lot for sharing the scene! I hope my workaround is useful for you and that you will get slightly lower render times thanks to it.
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