Hi everyone,
I'm not sure if this is a bug / known limitation or if I am doing something wrong, but I am having a hard time trying to get the Ray Switcher material to behave like it theoretically should.
The first picture is an example from the Corona helpdesk page "What is RaySwitch material and map?", and it shows the result I am trying to achieve.
The second picture is what I am getting in Corona. Theoretically the material should appear completely diffuse, but it should emit light. However the resulting material appears glowing, exactly like the light material plugged into the Global Illumination slot.
Any suggestions / recommendations would be much appreciated.