Author Topic: Subpixel WIP/finished work thread  (Read 130651 times)

2015-03-04, 15:51:35
Reply #75

subpixelsk

  • Active Users
  • **
  • Posts: 466
    • View Profile
    • johny.mrazko.visualization
Thank you Adanmq yes you are right - this scene is just so simple - plane, hdri and shaderball :) should I use any additional light sources? Scratch effect is achieved with simple seamless scratch texture painted in photoshop in refl.glossiness slot and then this material (refl. coat let´s say) is masked with falloff map set to fresnel with full glossy metal

edit: I uploaded updated test scene

2015-03-05, 22:08:58
Reply #76

subpixelsk

  • Active Users
  • **
  • Posts: 466
    • View Profile
    • johny.mrazko.visualization

2015-03-06, 10:50:30
Reply #77

bluebox

  • Active Users
  • **
  • Posts: 238
    • View Profile
Wow!
Those samples look really good! I see a lot of potential.
Maybe the brushed aluminium is a bit too strong. Now it kinda looks like freshly milled piece of metal, but the direction is certainly good.

As a side question - could you point any directions to the hdri you're using in your testscene ? It seems to be well suited fot this kind of tests.

Thanks and keep it up!

2015-03-06, 11:30:27
Reply #78

subpixelsk

  • Active Users
  • **
  • Posts: 466
    • View Profile
    • johny.mrazko.visualization
Thank you bluebox

Yes you´re right ..as I searched for more reference in real world objects not rough metals I realized it was too much - I edited it and replaced the result. As for hdri and the scene itself I am still experimenting with the setup I would like the most, but that one was lit with hdri from noemotion - night one ..This new one on the other hand is lit with one from hdrlabs - chelsea stairs. Thanks for pointing out the right direction

2015-03-06, 12:19:12
Reply #79

bluebox

  • Active Users
  • **
  • Posts: 238
    • View Profile
I really like the new version. Looks very convincing.

Also thanks for the heads up on the HDRI's. Never tried noemotion but i use hdrlabs. I encourage you to try Cave Room, also gives good results (artificial ceiling light) - i do switch several HDR's while eyeballing the material on the shaderball trying to check if it works in different lighting situations.

2015-03-06, 13:50:24
Reply #80

subpixelsk

  • Active Users
  • **
  • Posts: 466
    • View Profile
    • johny.mrazko.visualization
You are welcome. Actually it was not from hdrlabs but from noemotion

copper..this material gave me the most headache yet but I think I´m finally getting there


2015-03-06, 15:57:26
Reply #81

agentdark45

  • Active Users
  • **
  • Posts: 541
    • View Profile
These materials are great! Are you sharing them?
Vray who?

2015-03-07, 09:38:59
Reply #82

subpixelsk

  • Active Users
  • **
  • Posts: 466
    • View Profile
    • johny.mrazko.visualization
Hi agentdark, thank you I haven´t thought of it but I might upload them to CML once I´ll have bigger library of shaders (which I´m planning to have)

2015-03-07, 18:48:16
Reply #83

subpixelsk

  • Active Users
  • **
  • Posts: 466
    • View Profile
    • johny.mrazko.visualization

2015-03-09, 13:09:01
Reply #84

subpixelsk

  • Active Users
  • **
  • Posts: 466
    • View Profile
    • johny.mrazko.visualization


2015-03-10, 00:03:51
Reply #86

mitviz

  • Active Users
  • **
  • Posts: 482
  • Architectural/Product Modeling and Rendering
    • View Profile
    • MITVIZ
I really love the Lord of the Rings Render! i wanna build that same house one day, great job!!
Mitviz
Professional Modeling and Rendering Solutions
Intel core i7-5960x cpu @3 GHz, GeForce GTX 970

2015-03-10, 10:45:15
Reply #87

Utroll

  • Active Users
  • **
  • Posts: 164
    • View Profile
Very decent shaders on this page !!

2015-03-10, 11:02:49
Reply #88

subpixelsk

  • Active Users
  • **
  • Posts: 466
    • View Profile
    • johny.mrazko.visualization
Thank you guys I will have to remake some of them as some (metals) used unnecesarily complicated network which is possibly not needed anymore after integrating GGX reflection model in Corona 1.0 :)

2015-03-10, 14:41:17
Reply #89

mitviz

  • Active Users
  • **
  • Posts: 482
  • Architectural/Product Modeling and Rendering
    • View Profile
    • MITVIZ
Will you post the setting to these materials?
Mitviz
Professional Modeling and Rendering Solutions
Intel core i7-5960x cpu @3 GHz, GeForce GTX 970