Author Topic: Subpixel WIP/finished work thread  (Read 171819 times)

2014-09-19, 02:31:04
Reply #45

JakubCech

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2014-09-19, 08:22:24
Reply #46

subpixelsk

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ha that´s true :D with a little difference - your renders are many times better :)

2014-10-17, 08:04:55
Reply #47

subpixelsk

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Last images from interior redesign project in Almaty.. Don´t sue me about design I don´t like it either :D

3ds max+Corona (2 hrs for each 3k image) and Photoshop for sharpening, levels, bloom and CC




2014-10-20, 00:47:45
Reply #48

Tom Zamorin

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johnymrazko, hi!

The first picture in the first post - it is good

hobbit - very cool

post # 11:
The size tiling - it is bad, bump - it is bad, lowpoly objects in the foreground - it is very bad

post # 21:
As a whole it is normal, but proportions are broken.

post # 24:
Presence of the person breaks proportions.
render - has not completed light, the picture is perceived by the flat.

post # 25:
The first 2 pictures - it is very bad, it not Corona Renderer is Scanline ((
Light is not adjusted, on walls - all worsens wall-paper even more, lowpoly objects, materials - are left unfinished

Last pictures - it is better (but it is necessary to work more)

post # 26:
The first 3 pictures - very much all is confused! The eye does not know where to look. Cacophony of structures, colour and forms.
The design should be thought over, instead of a warehouse of all objects which you have.

The bedroom - looks better, but huge fixtures and a bed - not for this premise

Children's room - bad colour and a material on furniture
Light - it is good

The corridor and kitchen look even better, but it is necessary to correct textures on a door and a table.

Bathroom - it is good!
The last 2 pictures - are good!

post # 32:
that's good! background texture - it is bad, it is beaten out from all.

post # 33:
Sheep - what for???))

post # 36:
Well! But it is empty, the design is necessary for finishing.
violet - it beautiful, but difficult, it needs to be used with mind.
It needs to be supported something.

post # 38:
good!
Yellow walls support violet and point lighting have recovered a picture


post # 39:
good!

post # 47:
I do not like design!
violet and green - here are inappropriate
texture on curtains and a bed - it is bad, design from 1980 (as at the grandmother)

The lamp over a bed - what for to do fake? What for it is included, if it does not shine?
Corona it not Vray!
On last picture, violet has support by light from a window, on it the picture looks better, than the first.

As a whole progress is visible!
It is necessary to study in design, especially uses of colour and textures.

johnymrazko, I hope you have not offended.
I have seen appreciable errors and have specified in them, I hope it to you will help.

Good luck to you and beautiful renders!

Sorry for my English!

2014-10-20, 03:13:14
Reply #49

padre.ayuso

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Overall I love most of the renders. Definitely an improvement over the first ones. I noticed that on your last set of renderings, you have more contrast, darker areas in the room that give importance to the lit areas of the room, this in itself is better composition and directs my attention, as opposed to some of the previous renderings which looked washed out (sorry, I can't tell you exactly which ones because you have posted a lot of good work). But if you compare these couple of last ones to your earlier ones, I think you will see what I mean, and the direction you are taking now is definitely much improved over the beginning stuff. Good job!

2014-10-20, 08:22:12
Reply #50

subpixelsk

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@Tom Zamorin - thank you for detailed reply. No offence taken - your critique is constructive and has a point. Maybe I have to clarify one thing - that most of renders I did for a studio that did the design so it is not made by me and I was only following instructions about where to put which piece of furniture, making materials and setting up light + post production work (and trust me I don´t like the design either :) I hope I´ll upload some more pleasant renders in the terms of design soon
@padre.ayuso - I know what you are talking about :)

Thanks a lot guys

2014-10-27, 15:46:19
Reply #51

subpixelsk

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2014-10-27, 21:10:01
Reply #52

padre.ayuso

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If you did not say it was honey I would have thought it to be plastic. The material looks good, but the consistency looks... too consistent and perfect to be a semi-viscous. Edges are too perfect, etc too perfect. Other than that, yeah, I think the actual material would work for honey.

2014-10-28, 08:30:51
Reply #53

subpixelsk

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2014-10-28, 15:30:21
Reply #54

steyin

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fooling around with realistic honey material - what do you think?


Looks too glossy at the moment.

2014-10-28, 15:38:49
Reply #55

subpixelsk

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thank you, I will rework this even more

In the meanwhile I created Eames lounge chair. I wanted it to be as detailed as possible and in the end not just to render studio shot so I created this simple environment


2014-10-28, 17:26:12
Reply #56

Ludvik Koutny

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That looks like one hell of an uncomfortable carpet :D

2014-10-28, 23:08:00
Reply #57

subpixelsk

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agreed but on the other hand very natural :D I just liked the idea of stones beneath the chair - honestly not thinking about usability

2014-11-25, 06:56:29
Reply #58

subpixelsk

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Hi guys,

here are visuals of an apartment in Nice. Just two rooms yet but depends on a client if we´d make the rest together. I modelled everything in 3ds max, Marvelous Designer and ZBrush for fabrics, sofas and detailing. I used very few premade models as client wanted to have exact pieces of furniture in those renders. Images are rendered in Corona and then adjusted in Lightroom. Thanks for watching

3k images - 3 hours per each, postproduction in Lightroom








2014-11-25, 09:38:28
Reply #59

Nekrobul

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Something is definetly wrong with the scale of the bed it looks giant.
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