Author Topic: normal map doesnt fit the model  (Read 2117 times)

2013-11-22, 00:58:36

emonimo

  • Users
  • *
  • Posts: 3
    • View Profile
    • my blog
Hi. I was testing corona render when this strange thing happened.
When I first open this scene and I hit render the normal map on the sofa shows as in the image. Then I go to the material editor and I display the normal map in the viewport and it shows perfect. Then I hit render again and the normal map is perfectly working.

The normal map came out from Zbrush and I'm using a blend material with two diferent materials using the same normal map... any idea?

you may see the right images on the gallery:  http://forum.corona-renderer.com/index.php/topic,2025.0.html

2013-11-22, 01:20:43
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Do you use CoronaNormalTex or 3dsmax one?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-22, 10:05:11
Reply #2

emonimo

  • Users
  • *
  • Posts: 3
    • View Profile
    • my blog
I'm using the CoronaNormalTex, and I used the materialconverter to convert the materials from Vray.

2013-11-22, 10:31:54
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
ok, then there is a 99% chance this is caused by a bug that was already fixed and wont be present in the next stable release/daily builds ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)