Author Topic: Lights arent affecting shadowcatcher  (Read 2180 times)

2018-04-17, 11:03:02

Jpjapers

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Im not sure if this is a bug or a setup problem of it ive entirely misunderstood the material but no matter what i do i cant get any lights to affect the shadowcatcher material. I have some light materials that ideally id like to affect the shadowcatcher plane but its just not happening. Any ideas?

2018-04-17, 11:19:04
Reply #1

romullus

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Select light, go to command pannel>modify tab and in nonphysical properties turn on shadowcatcher illuminator.
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2018-04-17, 11:45:32
Reply #2

Jpjapers

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Ive checked that but it doesnt change any behaviours as far as i can see

2018-04-17, 12:13:25
Reply #3

romullus

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It works here, i'm not sure if you are doing something wrong.
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2018-04-17, 13:29:48
Reply #4

Jpjapers

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This is the setup

2018-04-17, 19:55:22
Reply #5

maru

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You are using shadowcatcher illuminators with LightMix, right?
There is a known limitation about this: https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180-known-bugs-and-limitations
(See "LightMix (3ds Max | C4D) does not interactively update shadow catcher material shading results. Solution: use the ">Scene" button in LightMix to bake light properties into scene objects.")
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2018-04-18, 15:27:52
Reply #6

Jpjapers

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You are using shadowcatcher illuminators with LightMix, right?
There is a known limitation about this: https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180-known-bugs-and-limitations
(See "LightMix (3ds Max | C4D) does not interactively update shadow catcher material shading results. Solution: use the ">Scene" button in LightMix to bake light properties into scene objects.")

Ah i see ok, Thanks for the help! Is this on the dev roadmap at all?