Author Topic: [RESOLVED] Gradient Ramp / UV2  (Read 2128 times)

2018-04-08, 21:26:26

cjwidd

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Trying to create an effect where a glossiness map fades from top to bottom (smooth at bottom, rough at top), without abolishing the existing UVs. To do this I threw on a UVW map and mapped a gradient ramp to the second UV channel, producing the desired result (see attached).

My question is whether there is an easier way to do this? 
« Last Edit: 2018-04-09, 10:15:28 by cjwidd »

2018-04-09, 07:47:12
Reply #1

Njen

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Falloff map with the 'Falloff Direction' set to 'World Z-Axis'

2018-04-09, 09:02:51
Reply #2

cjwidd

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Falloff map with the 'Falloff Direction' set to 'World Z-Axis'

Beautiful, thank you so much :)
« Last Edit: 2018-04-09, 10:14:15 by cjwidd »