Author Topic: Render To Texture: UV Seams  (Read 1788 times)

2018-04-04, 16:20:22

mrtyner

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Hi all, I'm having a consistent issue with UV seams showing up in Unity when I RTT for textures.

The first image (uv_seam1) shows the issue in Unity.

When I fly in (uv_seam2), the seams disappear. Is this a padding thing?

I don't doubt I'm not checking some box, just don't know where/what it is. :)

2018-04-04, 16:26:05
Reply #1

romullus

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It could be padding, yes. Try to render with bigger padding size and see if that fixes seams problem. I always render with the biggest possible padding, even if i use my assets in 3ds max only, where seams usually aren't issue.
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2018-04-04, 16:31:41
Reply #2

pokoy

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I guess this is caused by mipmap filtering, similar to how Nitrous in Max shows them. If you can modify texture filtering in Unity this might be the first thing to try, otherwise it needs baking with higher padding as already mentioned.

2018-04-04, 16:41:26
Reply #3

mrtyner

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Thanks guys, I'll give that a shot!