Author Topic: Procedural cozy room  (Read 3019 times)

2018-04-01, 20:44:07

totinguis

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Hi guys, I have been using Corona from day one but lately I've been testing some other renderers. Long story shot, Corona is a one way trip... it absolutely kicks any other renderer @$$ anytime, anywhere.
These are some images done with procedural materials with substance designer (except for the plants) Some problems to fix here and there but I am calling this done and move on to other stuff. Any comments and criquite is much appreciated. Thanks







« Last Edit: 2018-04-01, 21:03:24 by totinguis »

2018-04-02, 03:59:38
Reply #1

Dippndots

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Loving the haze in the ceiling spots, how'd you approach that? Global volumetrics?

2018-04-02, 06:35:29
Reply #2

totinguis

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Hi dippndots, those are simple shapes encompassing the light with a volume material aplied to them. Then adjust volume material as needed.

2018-04-02, 18:52:05
Reply #3

iancamarillo

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Hi, Did you use sbsars and the substance map in max or did you render each texture to bitmaps? Thanks!

2018-04-02, 19:32:32
Reply #4

totinguis

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Hi iancamarillo, I am testing the new substance plugin for max (beta) so I used the sbsars inside of max rendered at 4k and 8k through the GPU engine. Quite neat workflow since you can up and down scale textures depending on the shot and you keep all the procedural settings exposed in SD.

2018-04-02, 20:28:30
Reply #5

romullus

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Is the new substance plugin stable with Corona? The one that ships with 3ds Max, has tendency to crash, when working with interactive rendering, not to mention that it's completely outdated. I wish Allegorithmic would release that plugin for older max versions too.
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2018-04-02, 20:34:26
Reply #6

totinguis

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Yes romullus, as far as I tested it, it is stable and works pretty well even at 8k even though if you need to tweak textures is better to reduce to 2 o even 1k and then upscale again. Interactive works fine, no errors or warnings as with max default old substance implementation. The feature to auto build the shader network with corona materials works great. So in general this is working fine, i think there are still some things to polish but most likely will be addressed upon final release.

2018-04-02, 20:51:24
Reply #7

romullus

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That's good to know. There are very nice materials on substance source, it would be great to use them without baking and retain ability to customize them.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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