Author Topic: Corona Renderer for C4D test : volumetrics, procedural shader and displacement  (Read 1400 times)

2018-03-27, 07:30:40

Lobato

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It was used a normal map with the procedural bump to achieve an extra bump. I had some issues related to a mismatch between the IPR result and standard render result. I believe it was because Corona is still in the first beta.
https://www.artstation.com/artwork/r3dvL