I am not sure what you mean - the usual method would be to adjust with Interactive Rendering running. There is no way to see it without some sort of rendered image - if it's for the client to view, then you'd need to have some image to send to them (unless you can screen share with IR running), but then rendering needn't be expensive, smaller images that still have some noise in them would do for picking which DOF they want to go with, and then can do the longer full quality image once they've picked what they like. You could even simplify the scene down to speed things up even further, so that it is acting as a quick illustration for how the DOF will look and not a full, final render.