Author Topic: Corona texture baking uv issue  (Read 1073 times)

2018-03-21, 17:17:31

mrtyner

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Hi all, I'm having a lot of problems with certain meshes not rendering to texture properly. The attached file renders perfect in Standard / VRay. Corona seems to be having some issues, however. I'm baking to ch.2 - not sure if that matters but my next test is baking to ch.1.

If anyone can help, it'd be much appreciated as this is time sensitive...naturally...

Thanks!

2018-03-22, 13:30:43
Reply #1

maru

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The issue is those dark polygons?
Could you post a good vs bad render?
Could you share a scene where it happens?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-03-24, 02:35:00
Reply #2

mrtyner

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Hi! Thank you /u/maru for your response.

This is looking more and more to be a channel problem slash user-didn't-know-enough-about-baking-textures (and probably still doesn't) problem. I was doing some funky stuff with UnwrapUVW channels and it was messing up the render.

What I wound up doing was writing a script that would attach models by <criteria> > add an unwrap ch3, > pack/break the uvs > render > save elements > copy ch.3 to ch.1 <--(time suck!) -- NO ERRORS!

That might be the long way around, I'm not sure. I'm just happy to have a path forward!

And a couple of the test renders!