Author Topic: Picado brik material  (Read 3631 times)

2018-03-21, 13:01:44

3dboomerang

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Hey;

I would need to create following material for a current project; I'd like some input as to what the best way of approach would be.

Close ups are mandatory! - so i'm thinking of generating an 8000pixel map in the end of the line

I thought about actualy creating the material in 3D and generating the maps from it, but it's to much work.

Attached you can find some close up and overview pictures of what I need to achieve -

Any input would be appreciated

Grts,

Ethan


2018-03-21, 14:46:32
Reply #1

romullus

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It looks like perfect task for Substance Designer...
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2018-03-22, 10:42:47
Reply #2

3dboomerang

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tyvm, checking it now, i owas looking into bercon maps and such but to no avail...

2018-03-22, 11:27:32
Reply #3

Juraj

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Don't complicate your life imho.

Here is 2min. effort from synthetizing 16k tiled map from your close-up photo in PixPlant. Combine it with AO in scene to make those whiter corners. Create color variations with some splat masks over it.
The photo had enough light information that any texture tool (Substance designer or Substance Texture2Material, Quixel nDO, etc..) can easily generate convincing normal map and displace.

No reason to delight the photo, the soft shadows on bricks help sell the illusion. NEVER go 100perc. "true" PBR. It only looks fake. Brutalized hybrid from photography will look better than Substance you spend 2 weeks making.

16k example: https://we.tl/X9Id2Ty79Z

Attached downsampled 3k
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2018-03-23, 01:28:34
Reply #4

Dippndots

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Nice Juraj, I hadn't heard of PixPlant. Do you use the other map generation tools in it, or just the texture tiling tool?

2018-03-23, 10:25:57
Reply #5

Juraj

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I don't, I only use the synthetizing. I will soon be able to compare it to Artomatix, they have been promising me beta access for two weeks :- D but still nothing.

For the map generation I much prefer Quixel nDO tools for normal map.
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2018-03-23, 23:57:15
Reply #6

Dippndots

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Artomatix looks interesting, let us know how you get on (if they ever give you access :P )

nDO is life <3

2018-03-25, 15:22:35
Reply #7

3dboomerang

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i tried pixplant, thanks - i ue it for generating normal, ao and diplacement maps, didnt get the required results yet, but seeing hwat you made... I'll spend more time in the soft

grts

2018-03-25, 22:44:28
Reply #8

Beanzvision

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Shadermap is pretty good too, and free.
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