Author Topic: Enabling Shadows in Cinema 4d's Viewport  (Read 5686 times)

2018-03-16, 15:16:39

martinfdc

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What does one need to do in order to enable shadows (of a Corona Light) in Cinema 4d's Viewport when having Enhanced OpenGL activated?

I manage to do it with a C4D Light but not with a Corona Light.

As you can see in my two screenshots, one has a Corona light and the other C4D Light... I can't manage to turn on a preview of the shadows the Corona will produce in C4D's viewport with Enhanced OpenGL.

Is it possible to preview the shadow of a Corona Light in the viewport?

A hand would be much appreciated!


2018-03-16, 16:01:29
Reply #1

Beanzvision

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I don't think it's possible with Corona lights at the moment. I'm more than happy to be corrected though ;)
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2018-03-16, 18:20:10
Reply #2

Eddoron

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The viewport shadows depend on the settings used in the native c4d lights.(none, shadow maps, hard and area)
It should be possible to emulate those settings in coming versions but currently, it's not possible. What you could do is to place c4d lights at the same spots as the corona lights and make them only visible in the viewport.(coords. tab->select all, copy&paste)

Edit: You could, of course, use the native lights, but that's a similar thing as using the native materials and you'll eventually run into some limitations.
However, the light's noise function(projected) seems to be working fine.
« Last Edit: 2018-03-16, 18:30:50 by Eddoron »