to have corona (or Forest) automatically disregard any visibility limitations when 360
Hmm any? For me distance/density control still makes perfect sense (and works good for vr scenes). So it would be only about that "Limit to visibility" checkbox for fov. Itoo could ignore that easily internally by querying the cam type and projection mode. The question is: Does it really makes sense? You probably create 3 to 10 times more objects unintentionally when doing so, maybe even making a scene unrenderable by magic-in-the-background.
My opinion: When creating a vr scene, something like this should just be considered. With Forest Lister you could quickly loop through all objects and switch off that ckeckbox. Or -since I seem to be one of the 1% which use maxscript- iterate through all Forest objects and switch the camLimit property to false.
But it would be interesting to see what happens if you post this as feature request!
Good Luck