Author Topic: I'm missing Dome Light!  (Read 3738 times)

2018-03-13, 07:12:19

JoachimArt

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I know this has been asked a few times here, and I know Dome Light is not needed in corona, since you can add any HDRI map as an environment light.
But I really liked Dome Light because it was a one click feature to get 1 color environment light, something I often want for more sylized scenes or a scene where I don't really need to load a HDRI map, only a generic envrionment lightwhich should not have sun light or a specific HDRI map.
My solution so far has been creating a half sphere and invert faces and apply Corona Light material, but I find it a bit too tedious to do every time I set up a quick simple scene - which makes me miss the Dome light feature.

Is there a simpler way?
What is the absolute fastest way to achieve a dome light of a specific color which I have full control over the GI color and strenght?

2018-03-13, 07:42:48
Reply #1

pokoy

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Why not use a color map or a gradient in spherical mode in Corona's/Max environment slot? That's what I do when I need simpler environment lighting. I don't think there's any functionality missing that a Dome Light would give you.

2018-03-13, 08:01:40
Reply #2

Njen

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It is not recommended to have a light material as the main illumination source. As pokoy mentioned, just put a single colour in the env slot.

2018-03-13, 09:15:57
Reply #3

JoachimArt

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ok, yeah thanks!  gradient ramp is a good idea, Ill store one as a preset material and it should be quick to add when needed

Light as material, I kind suspected that on the rendering time, but its what the V-ray to Corona converter did on the lighting from the window - so I thought it was "ok" this way.