Set the Anisotropy to 0,5. That means no Anisotropy.
If you have it set to 0 or 1, then even with low glossiness, you'll get shimmering spots. (see pic)
edit: you don't need to add the height map as the additional bump. the normal map is absolutely sufficient.
However, For landscape height maps, you should render them in at least(!) 16 bits to reduce terracing artifacts. The height range of such maps is usually very huge.
It's not that bad for a normal map, but if it is derived from such a map, you'll get the same artifacts.
I know that WM is not the fastest in rendering, especially when you have a lot of nodes, but it's worth it.