Author Topic: [►C4D] Towel (procedural)  (Read 3253 times)

2018-03-10, 05:36:11

Eddoron

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Here's my proc. Towel (with seams)material.

Easily customizable. Just follow the layer structure.( Add designs etc.)
Or change the top/bottom seams to a different type.

The material relies heavily on the displacement, so adjusting it as well as the overall size(s), to fit your scene is advisable.
I used SSS for the shader ball preview as it gave the best result because I closed the mesh, but depending on your needs, translucency could suit it better.

I've also added a strands material if you want to use hair for a used look or just a close-up.

More info inside the file.

Hope you like it.
« Last Edit: 2018-03-10, 05:47:43 by Eddoron »