Is it displacement or bump? I am thinking displacement.
You could adjust displacement quality in the Performance settings tab, either lowering the Screen size, or swapping to World size - however, both will increase memory requirements, as they generate finer displacement.
Of course, detail would fade with distance and begin to blur together, even with a camera. So other options that don't involve adjusting the scene itself and that might get you a look that you prefer, you could use Sharpening / Blurring. You could also render to a larger resolution and downsize to see if you prefer how that looks. Or you could shift GIvsAA balance to give more priority to anti-aliasing.