Author Topic: Multi-pass Albedo & ID  (Read 5149 times)

2018-02-21, 16:32:30

iacdxb

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Hi,

Albedo is showing full grey screen which I think should show white... over bright, and ID by material red screen... is that ok OR it need to be fix...?

Thanks.
...
Windows, Cinema 4D 2025.

2018-02-21, 17:08:26
Reply #1

TomG

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Sorry, I don't fully understand what you are asking here - maybe screen grabs or examples would help? All seems working as expected here (other than, the Albedo pass in C4D doesn't have parameters to control what counts as too high and too low, which are present in Max). Grey of course is the color for "everything is fine" and red is for "albedo is too high", it never really reaches pure white as it starts to turn red indicating albedo is too high before that happens :)

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2018-02-21, 17:10:20
Reply #2

TomG

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Sample image, three cubes, left is very dark, middle is about as white as the albedo pass gets before shading into "too high will adversely affect rendering" and right is a full white Diffuse in the material, which is way too high.
Tom Grimes | chaos-corona.com
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2018-02-22, 03:42:57
Reply #3

iacdxb

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Grey screen is fine but it should show scene also or just full grey screen.
Here... @ 12:50 it shows scene also when albedo did.

Have you tried ID by material... showing red or...?

Thanks.
...
Windows, Cinema 4D 2025.

2018-02-22, 08:56:49
Reply #4

iacdxb

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... and in VFB history "X" does not remove the render view.

Thanks.
Windows, Cinema 4D 2025.

2018-02-22, 14:24:53
Reply #5

TomG

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Sorry, I am still not really understanding what you are asking, and it would be really helpful to see the results you are getting, e.g. with albedo. Steps to reproduce broken down one by one would be good too. Do you mean that albedo doesn't work if you use id by material along with it, but it works fine if you don't use id by material? Or you mean there is a separate problem with each?

The X to remove from the history is working as expected here also (C4D R19, Corona Beta 1).


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2018-02-22, 14:26:45
Reply #6

TomG

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Ok I see one of the grabs is the grey albedo - simple test, use a material with Diffuse of 1 on an object, see if you get the red showing up for that too high material (possibly add a new object just to test that).
Tom Grimes | chaos-corona.com
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2018-02-22, 14:28:54
Reply #7

TomG

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ID mask and albedo work here - to me it looks like there is one single object blocking the view, hence the single red mask (assuming the second grab is the result from the ID pass), and the single grey albedo, as they are all coming from one surface. But can't say without seeing the scene set up.
Tom Grimes | chaos-corona.com
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2018-02-22, 16:22:30
Reply #8

iacdxb

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Thanks Tom for detailed reply.
sorry for that... was unable to make it understandable... I will clean up scene and try to send you for albedo and ID.

Here is history remove button... which is not working in R18, OSX.
... and see Beauty menu, it stays there even the IR menu is closed.

https://www.dropbox.com/s/prlil15mlais68c/history.mp4?dl=0

There are other few small-small things which needs to be fixed.

Thanks.
...



Windows, Cinema 4D 2025.

2018-02-22, 16:45:17
Reply #9

TomG

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TY for the extra info provided and to come!

I noticed in your video it was automatic saving to the VFB History, so I tested that (had been doing manual saves) and it still works here, but this is under Windows so could be related to the OS. That one I will have to leave to the developers to look into on Mac (although, any other Mac users out there could provide their feedback on whether it works for them).

On the Pass selection drop down, on Windows the first click outside of the dropdown list closes the dropdown, so you can't click the X to close the Window without first having clicked to close up the dropdown. That one definitely an OS difference!
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2018-02-22, 17:20:16
Reply #10

iacdxb

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Thanks for that.

One more small thing for developer also to have a look...
If IR menu open and active... no c4d command works, like cmd+s, cmd+b and...!
which I think these commands should work like others.

Thanks.
...
Windows, Cinema 4D 2025.